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The Locust

The Locust is the only mobile antagonist in the current pre-alpha build. AI rework is in flight and the Boiled One is teased.

SConfirmed

Audio Cue Order

Footsteps → breathing → visual. Audio comes first; use it for retreat timing.

verified range: Footsteps → Breathing → Visual
RoleTells
TypeMechanic
ObtainWalk the halls and listen
Best ForKnowing when to retreat before seeing The Locust
Footsteps cueBreathing cueVisual cue
SConfirmed

Instant-Kill Jumpscare

One-contact instant-kill returns the player to the main lobby. The Keycard can drop and be re-picked up.

RoleKill condition
TypeMechanic
ObtainTouching The Locust ends the run
Best ForModelling the death penalty
One-hit killLobby respawnCard-drop recovery
SConfirmed

Keycard Carrier

The Keycard sits on The Locust's body until it drops or is taken.

RoleLoot drop
TypeMechanic
ObtainSneak pickup, wall gap, or post-death pickup
Best ForFinal step of the escape chain
On-body cardDrop-on-deathThree pickup methods
SLore

Doctor Nowhere Origin

The Locust was originally an analog-horror series by Doctor Nowhere (Silas Orion), later absorbed into SMILEHOOD.

RoleIP
TypeLore
Obtain65000 Substack interview, Wikitubia
Best ForUnderstanding The Locust's broader SMILEHOOD canon
Doctor Nowhere attributionSMILEHOOD canonRoblox first adaptation
AAnnounced

Boiled One (teased)

Announced as the next antagonist on the in-game banner. Not yet in the build.

RoleNext antagonist
TypeRoadmap
ObtainRoblox banner literal text
Best ForAnticipating the next update

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link locust entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.

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