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Audio Cues & Mechanics

Audio cues are the only pre-visual Locust signal in the current build. Wallpapered hallways carry sound across multiple rooms.

SConfirmed

Footsteps Cue

Earliest audible signal. Indicates the Locust is patrolling but not yet in your room.

RoleFirst tell
TypeMechanic
ObtainHeavy footsteps audible before any visual contact
Best ForKnowing The Locust is in a nearby hall before you see him
Audible-firstRange pre-visualRetreat trigger
SConfirmed

Breathing Cue

Late pre-visual signal. Combined with the Footsteps Cue, the Locust Chase Risk Calculator marks this as the danger threshold.

RoleSecond tell
TypeMechanic
ObtainHeavy breathing audible at close range
Best ForKnowing the Locust is in the same room or one wall away
Close-range tellRisk threshold
SConfirmed

Visual Contact

Final stage of the audio order. The Locust is in immediate striking distance.

RoleKill window
TypeMechanic
ObtainDirect line of sight to The Locust
Best ForAvoidance only - contact triggers instant-kill
Instant-kill rangeOne-contact
SConfirmed

Door Interaction Prompts

Two-step interaction sequence at the EXIT door. Both items must be held in inventory.

RoleItem gate
TypeMechanic
ObtainEXIT door panel text: 'WireCutter Needed [E] Interact' / 'Key Needed [E] Interact'
Best ForGating the door on the three-item checklist
Two promptsInventory check
AConfirmed

Cabinet Search Prompt

Every wooden cabinet shows a Search prompt. Empty cabinets return nothing; Cancel lets you skip.

RoleSearch mechanic
TypeMechanic
ObtainSearch prompt on cabinet approach; Cancel returns quickly
Best ForSkipping empty cabinets without committing to a full search
SearchCancel optionCo-op split

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link mechanics entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.

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