[{"title":"Home","href":"/","type":"Page","summary":"House of The Locust Wiki covers the pre-alpha Roblox horror experience by NULLWORKS STUDIOS: escape routes, the four-stage objective chain, The Locust chase risk, randomized cabinet hunts, Doctor Nowhere lore, and tool-driven planning models."},{"title":"Codes","href":"/codes/","type":"Codes","summary":"Active codes and rewards"},{"title":"Tools","href":"/tools/","type":"Tools","summary":"Calculators, trackers, and utility panels"},{"title":"Escape Chain","href":"/wiki/escape-chain/","type":"Wiki","summary":"The deterministic four-stage objective chain that gates the green EXIT door in House of The Locust."},{"title":"The Locust","href":"/wiki/the-locust/","type":"Wiki","summary":"The instant-kill antagonist designed by Doctor Nowhere. Auditory-first cues (heavy footsteps, breathing) precede visual contact."},{"title":"Items & Inventory","href":"/wiki/items-inventory/","type":"Wiki","summary":"Three required items gate the EXIT door: Wire Cutter, Key, and Keycard. Each has a deterministic acquisition method but randomized location."},{"title":"Map & Environment","href":"/wiki/map-environment/","type":"Wiki","summary":"Wallpapered hallways, side rooms accessed via crawlspaces, a colored-pad room, scattered wooden cabinets, and a single green EXIT door."},{"title":"Lore & Doctor Nowhere","href":"/wiki/lore-doctor-nowhere/","type":"Wiki","summary":"Doctor Nowhere (Silas Orion) originally designed The Locust as part of an analog-horror series that was later absorbed into the SMILEHOOD canon."},{"title":"Characters & Creatures","href":"/wiki/characters-creatures/","type":"Wiki","summary":"Doctor Nowhere's creature catalogue anchors the wider SMILEHOOD canon. Only The Locust is confirmed in-game; the Boiled One is teased."},{"title":"Locations & Rooms","href":"/wiki/locations-rooms/","type":"Wiki","summary":"Single-stage pre-alpha nest: bird's-eye spawn, wallpapered hallways, crawlspace side rooms, colored-pad room, cabinet rooms, and the green EXIT door."},{"title":"Badges & Achievements","href":"/wiki/badges-achievements/","type":"Wiki","summary":"Currently only the 'Escaped' badge is confirmed by the allthings.how walkthrough and Rolimon's win-rate tracking."},{"title":"Audio Cues & Mechanics","href":"/wiki/audio-cues-mechanics/","type":"Wiki","summary":"The Locust is audibly-first: heavy footsteps, then breathing, then visual contact. Master the audio order before you rely on sight."},{"title":"Match the colored cubes","href":"/wiki/escape-chain/#match-the-colored-cubes","type":"Escape","summary":"Move one cube at a time, reset route between carries, use jiggle on stuck cubes."},{"title":"Collect the Wire Cutter","href":"/wiki/escape-chain/#collect-the-wire-cutter","type":"Escape","summary":"Rope drops automatically; no extra search required."},{"title":"Find the Key in a cabinet","href":"/wiki/escape-chain/#find-the-key-in-a-cabinet","type":"Escape","summary":"The Key spawns in one of many cabinets and its location changes each run. Empty cabinets can be cancelled."},{"title":"Secure the Keycard from The Locust","href":"/wiki/escape-chain/#secure-the-keycard-from-the-locust","type":"Escape","summary":"Touching The Locust triggers instant-kill. Plan retreat before approaching."},{"title":"Audio Cue Order","href":"/wiki/the-locust/#audio-cue-order","type":"Locust","summary":"Footsteps → breathing → visual. Audio comes first; use it for retreat timing."},{"title":"Instant-Kill Jumpscare","href":"/wiki/the-locust/#instant-kill-jumpscare","type":"Locust","summary":"One-contact instant-kill returns the player to the main lobby. The Keycard can drop and be re-picked up."},{"title":"Keycard Carrier","href":"/wiki/the-locust/#keycard-carrier","type":"Locust","summary":"The Keycard sits on The Locust's body until it drops or is taken."},{"title":"Doctor Nowhere Origin","href":"/wiki/the-locust/#doctor-nowhere-origin","type":"Locust","summary":"The Locust was originally an analog-horror series by Doctor Nowhere (Silas Orion), later absorbed into SMILEHOOD."},{"title":"Boiled One (teased)","href":"/wiki/the-locust/#boiled-one-teased-","type":"Locust","summary":"Announced as the next antagonist on the in-game banner. Not yet in the build."},{"title":"Wire Cutter","href":"/wiki/items-inventory/#wire-cutter","type":"Items","summary":"Door prompt: 'WireCutter Needed [E] Interact'."},{"title":"Key","href":"/wiki/items-inventory/#key","type":"Items","summary":"Door prompt: 'Key Needed [E] Interact'. Cabinet location randomizes each run."},{"title":"Keycard","href":"/wiki/items-inventory/#keycard","type":"Items","summary":"Pickup prompts include '[E] Pick Up' on dropped cards after death."},{"title":"Bird's-eye Spawn View","href":"/wiki/map-environment/#bird-s-eye-spawn-view","type":"Map","summary":"Overhead opening view is the planning beat before the run timer starts."},{"title":"Colored-Pad Room","href":"/wiki/map-environment/#colored-pad-room","type":"Map","summary":"Three floor pads (red, blue, yellow) and a ceiling hatch that drops the Wire Cutter."},{"title":"Cabinet Rooms & Crawlspaces","href":"/wiki/map-environment/#cabinet-rooms-crawlspaces","type":"Map","summary":"Wooden cabinets are scattered across halls, side rooms, and crawlspaces."},{"title":"Green EXIT Door","href":"/wiki/map-environment/#green-exit-door","type":"Map","summary":"Two interaction prompts (WireCutter then Key); bright corridor on success."},{"title":"Bright Corridor","href":"/wiki/map-environment/#bright-corridor","type":"Map","summary":"Walking the bright corridor returns the player to the main lobby and awards the Escaped badge."},{"title":"Doctor Nowhere (Silas Orion)","href":"/wiki/lore-doctor-nowhere/#doctor-nowhere-silas-orion-","type":"Lore","summary":"Doctor Nowhere's analog-horror Locust series pre-dates the SMILEHOOD absorption."},{"title":"SMILEHOOD Canon","href":"/wiki/lore-doctor-nowhere/#smilehood-canon","type":"Lore","summary":"Doctor Nowhere workshopped The Locust into SMILEHOOD after vetoing the original TOE integration."},{"title":"Roblox Banner Credits","href":"/wiki/lore-doctor-nowhere/#roblox-banner-credits","type":"Lore","summary":"Banner credits The Locust character to Doctor Nowhere. NULLWORKS STUDIOS publishes the Roblox experience."},{"title":"Creature Catalogue","href":"/wiki/lore-doctor-nowhere/#creature-catalogue","type":"Lore","summary":"Doctor Nowhere's creature catalogue includes TOE1, Boiled One, Long Boy Bonsai, Jeppy, and The Locust."},{"title":"The Locust (Active)","href":"/wiki/characters-creatures/#the-locust-active-","type":"Characters","summary":"Tall, slender creature with a pale red-lit face. Doctor Nowhere origin; SMILEHOOD canon. The only confirmed in-game creature."},{"title":"The Boiled One","href":"/wiki/characters-creatures/#the-boiled-one","type":"Characters","summary":"Announced via the in-game banner. Doctor Nowhere creature catalogue entry. Not yet in the build."},{"title":"TOE1","href":"/wiki/characters-creatures/#toe1","type":"Characters","summary":"Doctor Nowhere's earlier TOE work; Locust was originally a separate analog-horror series before the SMILEHOOD workshop."},{"title":"Long Boy Bonsai","href":"/wiki/characters-creatures/#long-boy-bonsai","type":"Characters","summary":"Doctor Nowhere creature catalogue entry referenced by the MineNest write-up. Not in-game."},{"title":"Jeppy","href":"/wiki/characters-creatures/#jeppy","type":"Characters","summary":"Doctor Nowhere creature catalogue entry referenced by the MineNest write-up. Not in-game."},{"title":"Spawn Overlook","href":"/wiki/locations-rooms/#spawn-overlook","type":"Locations","summary":"Overhead opening view. Use the first seconds to lock in the EXIT location before dropping into the halls."},{"title":"Wallpapered Hallways","href":"/wiki/locations-rooms/#wallpapered-hallways","type":"Locations","summary":"Maze of wallpapered hallways. Heavy footsteps and breathing from The Locust are audible here."},{"title":"Pad Match Room","href":"/wiki/locations-rooms/#pad-match-room","type":"Locations","summary":"Seat all three cubes on their matching pads to drop the Wire Cutter from the ceiling."},{"title":"Cabinet Rooms","href":"/wiki/locations-rooms/#cabinet-rooms","type":"Locations","summary":"One of many cabinets contains the Key each run. Empty cabinets can be cancelled."},{"title":"Crawlspace Side Rooms","href":"/wiki/locations-rooms/#crawlspace-side-rooms","type":"Locations","summary":"Side rooms reached by crawling through low wall openings. Useful for wall-gap keycard pickups."},{"title":"EXIT Doorway","href":"/wiki/locations-rooms/#exit-doorway","type":"Locations","summary":"Two interaction prompts (WireCutter then Key); bright corridor on success."},{"title":"Escaped","href":"/wiki/badges-achievements/#escaped","type":"Badges","summary":"Auto-awarded on lobby return. Rolimon's tracks a 10.1% win rate with 238,041+ awarded badges."},{"title":"Cube Stair Trick","href":"/wiki/badges-achievements/#cube-stair-trick","type":"Badges","summary":"Documented in allthings.how as a time-saver. Not yet a published badge but commonly tracked by community speedrunners."},{"title":"Keycard Drop Recovery","href":"/wiki/badges-achievements/#keycard-drop-recovery","type":"Badges","summary":"Drop recovery is documented in allthings.how. Not yet a published badge."},{"title":"Footsteps Cue","href":"/wiki/audio-cues-mechanics/#footsteps-cue","type":"Mechanics","summary":"Earliest audible signal. Indicates the Locust is patrolling but not yet in your room."},{"title":"Breathing Cue","href":"/wiki/audio-cues-mechanics/#breathing-cue","type":"Mechanics","summary":"Late pre-visual signal. Combined with the Footsteps Cue, the Locust Chase Risk Calculator marks this as the danger threshold."},{"title":"Visual Contact","href":"/wiki/audio-cues-mechanics/#visual-contact","type":"Mechanics","summary":"Final stage of the audio order. The Locust is in immediate striking distance."},{"title":"Door Interaction Prompts","href":"/wiki/audio-cues-mechanics/#door-interaction-prompts","type":"Mechanics","summary":"Two-step interaction sequence at the EXIT door. Both items must be held in inventory."},{"title":"Cabinet Search Prompt","href":"/wiki/audio-cues-mechanics/#cabinet-search-prompt","type":"Mechanics","summary":"Every wooden cabinet shows a Search prompt. Empty cabinets return nothing; Cancel lets you skip."},{"title":"Boiled One teased for next House of The Locust update","href":"/news/boiled-one-tease/","type":"News","summary":"The current Roblox banner reads [IMPROVED LOCUST INTELLIGENCE AND BOILED ONE COMING NEXT UPDATE]. The Boiled One is the announced next antagonist, not a story beat."},{"title":"Pre-Alpha caveat: cube positions, cabinet spawns, and Locust patrols may shift between updates","href":"/news/pre-alpha-banner/","type":"News","summary":"The Roblox listing is explicitly flagged 'PRE-ALPHA VERSION (expect bugs)'. The wiki avoids publishing fixed cube or cabinet spawn rooms and surfaces the caveat on every affected page."},{"title":"House of The Locust holds an 81% Spotlight rating on Rolimon's","href":"/news/spotlight-rating-81/","type":"News","summary":"Rolimon's tracks a Win Rate of 10.1% for the Escaped badge with 238,041+ awards. Spotlight rating is 81.175% on Rolimon's; the Roblox Horror Spotlight page lists the title but does not publish a numeric rating."},{"title":"Doctor Nowhere canon confirmed via 65000 Substack interview and Wikitubia","href":"/news/doctor-nowhere-canon/","type":"News","summary":"Earlier MineNest-derived links to the Flush / @flushgun channel were patched. Doctor Nowhere's real YouTube is @doctornowhere and TikTok is @doctor.nowhere, both confirmed via the 65000 Substack interview."},{"title":"How to Escape House of The Locust","href":"/guides/how-to-escape/","type":"Guide","summary":"Step-by-step walkthrough for the four-stage escape chain, The Locust standoff, and the green EXIT door."},{"title":"Solo vs Co-op in House of The Locust","href":"/guides/solo-vs-coop/","type":"Guide","summary":"How a co-op lobby splits the four-stage chain, with diminishing returns beyond three."},{"title":"Pre-Alpha Survival Guide","href":"/guides/pre-alpha-survival/","type":"Guide","summary":"The most common run-killers in the current pre-alpha build and how to recover from each."},{"title":"Locust Boss Strategies","href":"/guides/locust-boss-strategies/","type":"Guide","summary":"Three confirmed pickup routes (sneak, wall-gap, drop-recovery) plus retreat timing and audio-driven risk scoring."},{"title":"Speedrun Routes","href":"/guides/speedrun-routes/","type":"Guide","summary":"Fastest path through the four-stage chain: cube stair trick, split cabinet hunt, wall-gap keycard, and back-to-door exit."},{"title":"Cabinet Hunt Strategy","href":"/guides/cabinet-hunt-strategy/","type":"Guide","summary":"Bayesian search strategy for the randomized Key: room prioritization, density heuristics, and co-op split roles."}]