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Map & Environment

The map is one continuous pre-alpha nest. Spawn opens with a bird's-eye overview; memorize the EXIT marker before moving.

SConfirmed

Bird's-eye Spawn View

Overhead opening view is the planning beat before the run timer starts.

RolePlanning
TypeMap landmark
ObtainAutomatic at run start
Best ForIdentifying first direction and EXIT location
Direction previewEXIT marker
SConfirmed

Colored-Pad Room

Three floor pads (red, blue, yellow) and a ceiling hatch that drops the Wire Cutter.

RoleObjective
TypeMap landmark
ObtainMatch all three cubes
Best ForTriggering the Wire Cutter rope
Three padsCeiling hatchRope interact
AConfirmed

Cabinet Rooms & Crawlspaces

Wooden cabinets are scattered across halls, side rooms, and crawlspaces.

RoleSearch
TypeMap landmark
ObtainLow wall openings lead to side rooms
Best ForHunting the randomized Key
CrawlspacesSide roomsSearch / Cancel prompts
SConfirmed

Green EXIT Door

Two interaction prompts (WireCutter then Key); bright corridor on success.

RoleGoal
TypeMap landmark
ObtainLarge grey door with green EXIT sign
Best ForFinal escape trigger
Two interaction promptsBright corridor exit
SConfirmed

Bright Corridor

Walking the bright corridor returns the player to the main lobby and awards the Escaped badge.

RoleReward
TypeMap landmark
ObtainWalk through after the EXIT door opens
Best ForLobby return + Escaped badge
Lobby returnEscaped badge

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link map entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.

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